Tuesday, 28 August 2007

Artificial Life Launches Mobile Games in India with IDEA Cellular

Hong Kong-based Artificial Life, Inc. (OTC BB:ALIF.OB - News), a leading provider of award-winning mobile 3G technology, games and applications, announced today that it has partnered with IDEA Cellular to distribute its mobile games and content in India, a thriving mobile gaming market.

IDEA Cellular will soon launch mobile games such as V-girl(r), V-boyfriend(tm), Poli - the Bear(tm), V-Penguins(tm), Let Go Of My Banana(tm), Swine Dining(tm), America's Next Top Model, as well as associated wallpapers, screensavers, ringtones, and video mails.

`According to a recent Pyramid Research survey of mobile phone users across the BRIC (Brazil, Russia, India and China) countries and the U.K., India ranked as the top mobile game market. Of the respondents in India that identified themselves as mobile data users, 32% said that they play mobile games monthly, exceeding the UK mark of 15%. Pyramid Research believes the mobile gaming market could expand 700% by 2010, to more than US$200 million annually. Mobile gaming is the latest urban craze in India. We are delighted to have IDEA Cellular support our distribution; we believe that our titles will appeal particularly to the mass market between the ages of 15 to 26,'' said Eberhard Schoneburg, CEO of Artificial Life, Inc.

About IDEA Cellular

As India's leading GSM Mobile Services operator, IDEA Cellular has licenses to operate in 13 service areas. With over 17 million customers, IDEA Cellular has operations in the states of Delhi, Haryana, Uttar Pradesh, Uttaranchal, Himachal Pradesh, Rajasthan, Gujarat, Maharashtra, Goa, Madhya Pradesh, Chhattisgarh, Andhra Pradesh and Kerala. IDEA Cellular's footprint currently covers approximately 45% of India's population and over 50% of the potential telecom-market. IDEA also has licenses to operate in the service areas of Mumbai and Bihar.

IDEA is a part of the Aditya Birla Group, a US $24 billion corporation with a market cap. of US $23 billion and in the League of Fortune 500, anchored by an extraordinary force of 100,000 employees, belonging to 25 different nationalities. Over 50 per cent of its revenues flow from its operations across the world. In India, the Group has been adjudged ``The Best Employer in India and among the top 20 in Asia'' by the Hewitt-Economic Times and Wall Street Journal Study 2007.

More about IDEA Cellular Ltd. at http://www.IDEAcellular.com/

About Artificial Life

Artificial Life, Inc. (OTC BB:ALIF.OB - News) is a public U.S. corporation headquartered in Hong Kong with offices in Berlin (EMEA headquarters) and Tokyo. We are a leading global provider of award winning mobile technology, content, games and applications (see also our Company's homepage: http://www.artificial-life.com; and our m-commerce portal: http://www.botme.com). We focus on 3G games and entertainment and our main clients and partners are: CBS, Warner Bros., Ericsson, Oxygen, SevenOne Intermedia (ProSiebenSat.1).

Forward-Looking Statements:

This press release contains ``forward-looking statements'' within the meaning of Section 27A of the Securities Act of 1933, as amended, and Section 21E of the Securities Exchange Act of 1934, as amended. Such forward-looking statements include, without limitation, statements regarding our future results of operations, financial condition and business prospects. In some cases, you can identify forward-looking statements by terminology such as ``may,'' ``will,'' ``should,'' ``expect,'' ``intend,'' ``plan,'' ``anticipate,'' ``believe,'' ``estimate,'' ``predict,'' ``potential,'' ``continue,'' or the negative of these terms or other comparable terminology. Although such statements are based on our own information and information from other sources we believe to be reliable, you should not place undue reliance on them. These statements involve risks and uncertainties, and actual market trends or our actual results of operations, financial condition or business prospects may differ materially from those expressed or implied in these forward looking statements for a variety of reasons. Potential risks and uncertainties include, but are not limited to, our ability to obtain additional funding to operate and grow our business; the unproven potential of our mobile gaming business model; changing consumer preferences and uncertainty of market acceptance of our products; timely adoption and availability of 3G mobile technology; market acceptance for use of mobile handheld devices to play the interactive games; unpredictable mobile game development schedules; our reliance on a relatively small number of brands; our ability to license brands from others; our dependence upon resellers and telecommunication carriers and operators to distribute our products; our ability to successfully develop, introduce, and sell new or enhanced products in a timely manner; and the timing of new product announcements or introductions by us or by our competitors. For additional discussion of these risks and uncertainties and other factors, please see the documents we file from time to time with the Securities and Exchange Commission, including our Annual Report on Form 10-KSB filed on April 3, 2007. We assume no obligation to update any forward-looking statements, which apply only as of the date of this press release.


Contact:
          Artificial Life, Inc.
Sandy Yeung
+852 3102 2800
ir@artificial-life.com

Mobile gaming takes off in India

Boys in India using a mobile phone
Analysts say India's young population is driving the demand
Gaming on the move is one of the fastest-growing activities among the tech-savvy in India, says a report.

The Indian mobile gaming market is expected to generate about $26m (£13.8m) by the end of 2004, according to market analysts In-Stat/MDR.

In October, mobile phone users grew by 1.4 million to 44.9 million, overtaking the number of landlines, said the Telecom Regulatory Authority of India.

Analysts say cheap rates and a huge youth market is driving the market.

India has a large population of under-25s, and many in urban areas are fast adopting mobiles as must-have gadgets.

The growth of this market sector has attracted publishers, developers, animators, musicians, and content providers
Clint Wheelock, In-Stat/MDR
India's mobile gaming market will bring in about $336m (£178m) by 2009, according to the report.

Mobile gaming is expected to explode globally over the next few years.

Analysts predict that 220 million people will be playing games on phones by 2009, generating billions for mobile companies.

Leapfrog technology

Services other than just voice calls which are offered by mobile operators in India have, as a result of the huge rise in subscribers, grown significantly and rapidly.

"The growth of this market sector has attracted publishers, developers, animators, musicians, and content providers, and is also stimulating the development of innovative business models," said Clint Wheelock, director of In-Stat/MDR's wireless research group.

Mobile phone game
The gaming on the move craze is attracting software companies
"Mobile gaming is not just about fun; it also represents one key element of a rich mobile entertainment experience for consumers, and a lucrative market opportunity for industry players."

Currently, India has six big games developers and four mobile operators that offer games to their subscribers, said the report.

According to In-Stat/MDR, it is tipped to make up one of the most important markets in the next wave of mobile multimedia growth.

Leapfrog technology

In January 2003, there were only 10 million mobile subscribers in India.

Many choose mobiles in rural areas in order to bypass poorer telecoms infrastructure.

Despite this, the penetration rate is still much lower that other countries.

Less than 20% of India's total population own a mobile in India, compared to well over 50% in most European countries.

The trend echoes the uptake of mobiles in many developing economies, which continues to grow as people opt to leapfrog slower and more expensive state-run fixed-line operators.

Glu’s free mobile games(Demo) available

Play continues despite rain this Summer as Glu offers free trials of Transformers, Sonic Jump, My Hangman and Brain Genius

London and Manchester - 22 August 2007- Glu Mobile Inc. (Nasdaq: GLUU), a leading global publisher of mobile games, will be taking mobile gaming out to the British public this Summer. Teams of promoters will be hitting the streets of London and Manchester targeting commuters, shoppers and festival goers beginning August 21st offering free game demo downloads for some of the latest Glu games.

The promotion will run for two weeks, during which the Glu teams will be demonstrating Glu's most recent releases including Transformers, Sonic Jump, My Hangman and Brain Genius.

Patrick Mork, Glu's marketing director for EMEA commented,"Market research has continuously shown that consumers' inability to try games before buying them represents one of the key barriers to growing our industry today. Glu is committed to executing marketing campaigns that not only drive awareness of our great brands but also make trying mobile games an easy, fun and risk-free experience that drives more people to download games. The'I Love British Summer' campaign is an integral part of this philosophy and we're excited to be working with our operator partners to make this happen."

The street promotions tie in with Glu's on-deck summer games promotions with UK operators this summer. After texting GET GAMES to 83900, mobile users will receive a link from which to download free demo versions of some of Glu's most popular titles. The demo versions downloaded will allow consumers to try Glu's games for free for a limited period of time. Once the demo expires, consumers will have the option to purchase a full version of the game.

For more information, visit www.glu.com.

Game Demos

World in Conflict Demo
World in Conflict Demo
This demo includes a tutorial, a single-player map, and support for multiplayer domination mode.

BioShock Demo
BioShock Demo
This demo lets you sample the beginning of the game and the early portions of the underwater city Rapture.

Medal of Honor: Airborne Demo
Medal of Honor: Airborne Demo
This demo gives you a taste of the latest in the Medal of Honor series.

The Settlers: Rise of an Empire Beta
The Settlers: Rise of an Empire Beta
This open beta includes a single-player tutorial mission and support for online or LAN play in four multiplayer maps.


TOP RATED GAMES SO FAR...

Score Released
Diablo 9.6 Jan 23, 1997
World of Warcraft 9.5 Nov 29, 2004
Unreal Tournament 9.5 Dec 9, 1999
Command & Conquer Red Alert 9.5 Nov 26, 1996
Grand Prix II 9.5 Aug 15, 1996
Civilization IV 9.4 Oct 26, 2005
Unreal Tournament 2004 9.4 Mar 16, 2004
FreeSpace 2 9.4 Oct 15, 1999
NASCAR Racing 3 9.4 Sep 27, 1999
Half-Life 9.4 Nov 20, 1998
Battlezone 9.4 Mar 20, 1998
Chessmaster 5500 9.4 Dec 24, 1997
Chessmaster 5000 9.4 Aug 23, 1996
The Elder Scrolls IV: Oblivion 9.3 Mar 25, 2006
Battlefield 2 9.3 Jun 20, 2005
The Chronicles of Riddick: Escape From Butcher Bay 9.3 Dec 10, 2004
Freedom Fighters 9.3 Sep 19, 2003
Grand Theft Auto: Vice City 9.3 May 23, 2003
Rise of Nations 9.3 May 21, 2003
No One Lives Forever 2: A Spy in H.A.R.M.'s Way 9.3 Sep 27, 2002
Mafia 9.3 Sep 4, 2002
Warcraft III: Reign of Chaos 9.3 Jul 3, 2002
Grand Theft Auto III 9.3 May 28, 2002
FIFA Soccer 2002 9.3 Nov 19, 2001
Flight Simulator 2002 9.3 Nov 7, 2001
Black & White 9.3 Mar 30, 2001
The Operative: No One Lives Forever 9.3 Nov 10, 2000
The Longest Journey 9.3 Jun 26, 2000
Rayman 2: The Great Escape 9.3 Dec 2, 1999
Myth II: Soulblighter 9.3 Dec 30, 1998
Grim Fandango 9.3 Oct 30, 1998
Sid Meier's Gettysburg! 9.3 Oct 30, 1997
Total Annihilation 9.3 Oct 1, 1997
Quake 9.3 Jun 22, 1996
Command & Conquer 9.3 May 1, 1996
Warcraft II: Tides of Darkness 9.3 May 1, 1996
World of Warcraft: The Burning Crusade 9.2 Feb 5, 2007
Guild Wars 9.2 May 4, 2005
Half-Life 2 9.2 Nov 15, 2004
Far Cry 9.2 Mar 23, 2004
Tiger Woods PGA Tour 2004 9.2 Oct 13, 2003
Warcraft III: The Frozen Throne 9.2 Jul 2, 2003
Age of Mythology 9.2 Nov 1, 2002
Madden NFL 2003 9.2 Aug 20, 2002
Neverwinter Nights 9.2 Jun 24, 2002
IL-2 Sturmovik 9.2 Dec 4, 2001
Return to Castle Wolfenstein 9.2 Nov 27, 2001
Civilization III 9.2 Oct 30, 2001
NHL 2002 9.2 Sep 19, 2001
Max Payne 9.2 Jul 27, 2001